
Accessible Scheduling
SaaS Web AppA scheduling platform for nurses and client care work. It reduced manual scheduling from roughly 10 hours to about 5 minutes while handling availability, travel, certifications, overtime, and client needs.

Lead software engineer
Staff Engineer specializing in distributed systems, cloud-native architecture, and full stack engineering. Over 15 years of experience designing, modernizing, and scaling high-availability systems that support national-scale operations. Proven track record leading cross-functional Agile and Waterfall teams, driving architectural strategy, and delivering reliable software in fast-moving enterprise environments.
Featured work
A mix of professional systems, independent software, games, and coding demos.Systems, software, games, demos and more.
I have much more than this to show. My GitHub profile has a larger list of my publicly available work. I am working to add fuller project writeups here. In the meantime, please check out the projects I have documented below. A lot of my professional work is not public, but I am happy to discuss it in an interview or other professional context.

A scheduling platform for nurses and client care work. It reduced manual scheduling from roughly 10 hours to about 5 minutes while handling availability, travel, certifications, overtime, and client needs.

A research tool for the Phyiscs Department of Georgia Institute of Technology. This Python application allows researchers to evaluate forces between and within molecules composed of different elements.

A Unity game jam project about spinning tops battling in an absurd courtroom arena. Built with WebGL support, Custom AI, Music, Graphics, and more! Made for The Very Serious Juniper Dev Game Jam.

A technical demo site with runnable Java examples for algorithms, collections, streams, strings, records, enums, sealed interfaces, and backend-style utility functions. Hosted on AWS Elastic Beanstalk.
About
I’ve worked on high-scale enterprise systems, independent SaaS-style software, creative technical projects, and games. I care about clean architecture, practical interfaces, stable systems, and software that people can actually use.
Outside of software, I build and repair things, work on a small homestead, play bass, make art in many mediums, and perform with various groups.